Mac walters canned
“ was the foundation of Mass Effect 3 multiplayer, incubated at BioWare Montreal,” Moran explains. Moran also developed an integration plan designed to leverage cutting-edge tech for Mass Effect 3’s social aspects. Moran was a senior gameplay designer on Mass Effect 3’s multiplayer project back when it was Mass Effect: Team Assault, primarily working on prototyping a cooperative multiplayer Mass Effect experience. “Mass Effect: Team Assault was a digital only multiplayer title, similar in scope to Battlefield 1943,” Patrick Moran tells me. Interestingly, it was also supposed to be a first-person shooter. While Mass Effect 3 multiplayer does have an enduring player base, its origins aren’t particularly well-known - namely, that it was born from a project called Mass Effect: Team Assault, which was initially intended to be its own standalone game. BioWare wanted to put all of its energy into the trilogy’s story content, while also honoring the fact that the original Mass Effect 3 still has its own multiplayer presence to this day.
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According to project lead Mac Walters during a preview session for press last week, this decision was made for multiple reasons. It was recently revealed that Mass Effect: Legendary Edition would be shipping without the third game’s iconic multiplayer component.